Sleet StormConjuration (Creation) (Cold)
|Level: ||Drd 3, Sor/Wiz 3 |
|Components: ||V, S, M/DF |
|Casting Time: ||1 standard action |
|Range: ||Long (400 ft. + 40 ft./level) |
|Area: ||Cylinder (40-ft. radius, 20 ft. high) |
|Duration: ||1 round/level |
|Saving Throw: ||None |
|Spell Resistance: ||No |
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component
A pinch of dust and a few drops of water.