|Level: ||Brd 4, Clr 4, Drd 4, Rgr 3 |
|Components: ||V, S, DF |
|Casting Time: ||1 standard action |
|Range: ||10 ft. |
|Area: ||10-ft.-radius emanation centered on you |
|Duration: ||10 min./level (D) |
|Saving Throw: ||None or Will negates; see text |
|Spell Resistance: ||Yes |
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.