Ray of ExhaustionNecromancy
|Level: ||Sor/Wiz 3 |
|Components: ||V, S, M |
|Casting Time: ||1 standard action |
|Range: ||Close (25 ft. + 5 ft./2 levels) |
|Effect: ||Ray |
|Duration: ||1 min./level |
|Saving Throw: ||Fortitude partial; see text |
|Spell Resistance: ||Yes |
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
A drop of sweat.