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Paladin Spells

1st-Level Paladin Spells

  • Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
  • Bless Water: Makes holy water.
  • Bless Weapon: Weapon strikes true against evil foes.
  • Create Water: Creates 2 gallons/level of pure water.
  • Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
  • Detect Poison: Detects poison in one creature or small object.
  • Detect Undead: Reveals undead within 60 ft.
  • Divine Favor: You gain +1 per three levels on attack and damage rolls.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Magic Weapon: Weapon gains +1 bonus.
  • Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Read Magic: Read scrolls and spellbooks.
  • Resistance: Subject gains +1 on saving throws.
  • Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
  • Virtue: Subject gains 1 temporary hp.

2nd-Level Paladin Spells

  • Bull's Strength: Subject gains +4 to Str for 1 min./level.
  • Delay Poison: Stops poison from harming subject for 1 hour/level.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
  • Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
  • Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
  • Shield Other F: You take half of subject's damage.
  • Undetectable Alignment: Conceals alignment for 24 hours.
  • Zone of Truth: Subjects within range cannot lie.

3rd-Level Paladin Spells

  • Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
  • Daylight: 60-ft. radius of bright light.
  • Discern Lies: Reveals deliberate falsehoods.
  • Dispel Magic: Cancels spells and magical effects.
  • Heal Mount: As heal on warhorse or other special mount.
  • Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.
  • Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.
  • Magic Weapon, Greater: +1 bonus/four levels (max +5).
  • Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
  • Remove Blindness/Deafness: Cures normal or magical conditions.
  • Remove Curse: Frees object or person from curse.

4th-Level Paladin Spells

  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
  • Death Ward: Grants immunity to death spells and negative energy effects.
  • Dispel Chaos: +4 bonus against attacks by chaotic creatures.
  • Dispel Evil: +4 bonus against attacks by evil creatures.
  • Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
  • Mark of Justice: Designates action that will trigger curse on subject.
  • Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
  • Restoration M: Restores level and ability score drains.