|Level: ||Rgr 4, Sor/Wiz 3, Trickery 3 |
|Components: ||V, S, M |
|Casting Time: ||1 standard action |
|Range: ||Touch |
|Target: ||Creature or object touched |
|Duration: ||1 hour/level |
|Saving Throw: ||Will negates (harmless, object) |
|Spell Resistance: ||Yes (harmless, object) |
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
A pinch of diamond dust worth 50 gp.