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Body of Venom

Transmutation
Level: Sor/Wiz 9
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes (harmless)

For the duration of this spell, the caster's body exudes an especially toxic poison from every pore, and their blood is extremely dangerous to living creatures. Any breathing creature within 5' of the caster must make a Fortitude save or be nauseated (as per DMG) until they withdraw. In addition, any living creature touched by the caster (either as a Touch attack, or via unarmed strike) is affected by a powerful poison which has the same DC as the Body of Venom spell (including any bonus due to Spell Focus: Transmutation, etc.). Creatures who attack the caster with natural weapons, such as claws or fangs likewise risk being poisoned. The poison inflicts 2d6/2d6 ability damage to those who are exposed to it via contact with the caster’s body; the abilities damaged are chosen when the spell is cast, and need not be the same ability if the caster so chooses (i.e. the poison could inflict 2d6 Con/2d6 Con, or 2d6 Dex/ 2d6 Str, or 2d6 Cha/2d6 Wis etc.). If the spell expires, any poisoned creatures that have yet to make their secondary saving throws must immediately do so. For the duration of the spell, the caster is immune to all poisons that have a lower saving throw DC than his Body of Venom spell. For the duration of the spell, the blood of the caster may be used to envenom weapons, though such venomous blood is rendered inert when the spell’s duration expires. For all but the caster who is immune to the venom for the duration of the spell, the standard dangers of applying poison to weapons exist. 
Material Component: A fang from a wild beast that has been soaked in venom for a fortnight. 




Spells