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Bard Spells

0-Level Bard Spells (Cantrips)

  • Dancing Lights: Creates torches or other lights.
  • Daze: Humanoid creature of 4 HD or less loses next action.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Flare: Dazzles one creature (-1 on attack rolls).
  • Ghost Sound: Figment sounds.
  • Know Direction: You discern north.
  • Light: Object shines like a torch.
  • Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.
  • Prestidigitation: Performs minor tricks.
  • Read Magic: Read scrolls and spellbooks.
  • Resistance: Subject gains +1 on saving throws.
  • Summon Instrument: Summons one instrument of the caster's choice.

1st-Level Bard Spells

  • Alarm: Wards an area for 2 hours/level.
  • Animate Rope: Makes a rope move at your command.
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Charm Person: Makes one person your friend.
  • Comprehend Languages: You understand all spoken and written languages.
  • Confusion, Lesser: One creature is confused for 1 round.
  • Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
  • Detect Secret Doors: Reveals hidden doors within 60 ft.
  • Disguise Self: Changes your appearance.
  • Erase: Mundane or magical writing vanishes.
  • Expeditious Retreat: Your speed increases by 30 ft.
  • Feather Fall: Objects or creatures fall slowly.
  • Grease: Makes 10-ft. square or one object slippery.
  • Hideous Laughter: Subject loses actions for 1 round/ level.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Identify M: Determines properties of magic item.
  • Magic Mouth M: Speaks once when triggered.
  • Magic Aura: Alters object's magic aura.
  • Obscure Object: Masks object against scrying.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Silent Image: Creates minor illusion of your design.
  • Sleep: Puts 4 HD of creatures into magical slumber.
  • Summon Monster I: Calls extraplanar creature to fight for you.
  • Undetectable Alignment: Conceals alignment for 24 hours.
  • Unseen Servant: Invisible force obeys your commands.
  • Ventriloquism: Throws voice for 1 min./level.

2nd-Level Bard Spells

  • Alter Self: Assume form of a similar creature.
  • Animal Messenger: Sends a Tiny animal to a specific place.
  • Animal Trance: Fascinates 2d6 HD of animals.
  • Blindness/Deafness: Makes subject blind or deaf.
  • Blur: Attacks miss subject 20% of the time.
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
  • Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
  • Darkness: 20-ft. radius of supernatural shadow.
  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Delay Poison: Stops poison from harming subject for 1 hour/ level.
  • Detect Thoughts: Allows "listening" to surface thoughts.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Fox's Cunning: Subject gains +4 to Int for 1 min./level.
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Heroism: Gives +2 on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Locate Object: Senses direction toward object (specific or type).
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
  • Scare: Panics creatures of less than 6 HD.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Silence: Negates sound in 20-ft. radius.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
  • Suggestion: Compels subject to follow stated course of action.
  • Summon Monster II: Calls extraplanar creature to fight for you.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Tongues: Speak any language.
  • Whispering Wind: Sends a short message 1 mile/level.

3rd-Level Bard Spells

  • Blink: You randomly vanish and reappear for 1 round/level.
  • Charm Monster: Makes monster believe it is your ally.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Confusion: Subjects behave oddly for 1 round/level.
  • Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
  • Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
  • Daylight: 60-ft. radius of bright light.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Dispel Magic: Cancels magical spells and effects.
  • Displacement: Attacks miss subject 50%.
  • Fear: Subjects within cone flee for 1 round/level.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Geas, Lesser: Commands subject of 7 HD or less.
  • Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
  • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
  • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  • Illusory Script M: Only intended reader can decipher.
  • Invisibility Sphere: Makes everyone within 10 ft. invisible.
  • Major Image: As silent image, plus sound, smell and thermal effects.
  • Phantom Steed: Magic horse appears for 1 hour/level.
  • Remove Curse: Frees object or person from curse.
  • Scrying F: Spies on subject from a distance.
  • Sculpt Sound: Creates new sounds or changes existing ones.
  • Secret Page: Changes one page to hide its real content.
  • See Invisibility: Reveals invisible creatures or objects.
  • Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
  • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
  • Speak with Animals: You can communicate with animals.

  • Summon Monster III: Calls extraplanar creature to fight for you.

  • Tiny Hut: Creates shelter for ten creatures.

4th-Level Bard Spells

  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
  • Detect Scrying: Alerts you of magical eavesdropping.
  • Dimension Door: Teleports you short distance.
  • Dominate Person: Controls humanoid telepathically.
  • Freedom of Movement: Subject moves normally despite impediments.
  • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
  • Hold Monster: As hold person, but any creature.
  • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  • Legend Lore M F: Lets you learn tales about a person, place, or thing.
  • Locate Creature: Indicates direction to familiar creature.
  • Modify Memory: Changes 5 minutes of subject's memories.
  • Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
  • Rainbow Pattern: Lights fascinate 24 HD of creatures.
  • Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
  • Secure Shelter: Creates sturdy cottage.
  • Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Speak with Plants: You can talk to normal plants and plant creatures.
  • Summon Monster IV: Calls extraplanar creature to fight for you.
  • Zone of Silence: Keeps eavesdroppers from overhearing conversations.

5th-Level Bard Spells

  • Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
  • Dispel Magic, Greater: As dispel magic, but +20 on check.
  • Dream: Sends message to anyone sleeping.
  • False Vision M: Fools scrying with an illusion.
  • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  • Mind Fog: Subjects in fog get -10 to Wis and Will checks.
  • Mirage Arcana: As hallucinatory terrain, plus structures.
  • Mislead: Turns you invisible and creates illusory double.
  • Nightmare: Sends vision dealing 1d10 damage, fatigue.
  • Persistent Image: As major image, but no concentration required.
  • Seeming: Changes appearance of one person per two levels.
  • Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
  • Shadow Walk: Step into shadow to travel rapidly.
  • Song of Discord: Forces targets to attack each other.
  • Suggestion, Mass: As suggestion, plus one subject/level.
  • Summon Monster V: Calls extraplanar creature to fight for you.

6th-Level Bard Spells

  • Analyze Dweomer F: Reveals magical aspects of subject.
  • Animate Objects: Objects attack your foes.
  • Cat's Grace, Mass: As cat's grace, affects one subject/level.
  • Charm Monster, Mass: As charm monster, but all within 30 ft.
  • Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
  • Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
  • Eyebite: Target becomes panicked, sickened, and comatose.
  • Find the Path: Shows most direct way to a location.
  • Fox's Cunning, Mass: As fox's cunning, affects one subject/level.
  • Geas/Quest: As lesser geas, plus it affects any creature.
  • Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
  • Irresistible Dance: Forces subject to dance.
  • Permanent Image: Includes sight, sound, and smell.
  • Programmed Image M: As major image, plus triggered by event.
  • Project Image: Illusory double can talk and cast spells.
  • Scrying, Greater: As scrying, but faster and longer.
  • Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
  • Summon Monster VI: Calls extraplanar creature to fight for you.
  • Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
  • Veil: Changes appearance of group of creatures.



Spelllists