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Skill Groups

The Iron Heroes Rule-Book introduced Skill-Groups and several changes to how skills are learned.
All classes receive full access to all skills, that do not require a feat to be learned, i.e. there are no cross-class-skills.
A character does not need to spend skill-points on any of his skill-groups.
In addition, all classes receive access to two or more skill groups. One skill-group contains two or more skill. When a character takes ranks in a skill group he has access to, all skills in the group are raised accordingly with the exception of knowledge and performance, that themselves are a kind of skill-group. When you take a skill-group, that contains one of these skills, you got to allocate the rans from your skill-goup for perform or knowledge to the subskills. You may add additional skill-points to these sub-skills. Speak language worrks similarly.

Skill-Groups are:

Academia:
Appraise, Concentration, Decipher Script, Heal, Knowledge, Speak Language

Agility:
Balance, Escape Artist, Tumble

Athletics:
Climb, Jump, Swim

Mysticism:
Concentration, Decipher Script, Spellcraft or Psicraft, Use Magic Device or Use Psionic Device

Perception:
Listen, Search, Sense Motive, Spot

Robbery:
Disable Device, Forgery, Open Lock, Slight of Hand

Social:
Bluff, Diplomacy, Gather Information, Intimidate

Stealth:
Hide, Move silently

Theatrics:
Bluff, Disguise, Perform, Slight of Hand

Wilderness Lore:
Handle Animal, Ride, Survival, Use Rope

Skill-Groups by Classes
Skills